Title:    Escape from the Miasma District
Author:   streaky

I came up with and idea of an edgy quasi-Lovecraftian backstory about a part of a city in which a noxious slime inexplicably started to seep from the very ground beneneath the inhabitants' feet one day. I wanted the source of the corruption to be hidden deep underground and possible to find in a secret area, but my vision would require adding a custom model of a giant eldritch entity which I unfortunately don't have enough time to add. This results in the environmental storytelling missing a few key points, but I'm still pretty content with how the map layout turned out.

The only special compile option used is -extra4 for light. The only texture wad I'm including is a collection of odd custom textures I've made myself when I needed them. The rest can be found either on https://www.quaddicted.com/files/wads/ or can be found on dumptruck_ds's video about useful texture wads.

